At the end of the 17th century, a French Benedictine monk in charge of the cellar at Hautvillers Abbey made an important contribution to differentiate wines from that region. As a result, it became possible to produce wines of superior quality, particularly in white wines made from black grape varieties.
While Dom Pierre Pérignon initially felt the sparkling of the wine was a negative feature, the consequent increase in both quality and quantity created the path that lead to the appreciation and recognition of champagne.
Dom Pierre is a robust euro-game merging worker-placement and action-retrieval mechanics. The setting is 17th century France, where players produce and sell extraordinary sparkling wines to earn Prestige for your vintages. Throughout the 18th century, several champagne houses replaced small farms and monasteries, in the production and development of French champagne. Targeting these wines to the Royal Courts of Europe created the glamorous fashion of drinking champagne.
In this game, you are responsible for one of the oldest champagne maisons. The game flows through a chain of actions beginning with collecting grapes from your vineyard. You will press and bottle them into hopefully excellent vintages. It all culminates with your sales throughout Europe and America. You will need to strive for continuous improvement, nimbly react to your opponents, and optimize your choices to produce the finest and most prestigious champagnes! A Rola & Costa design.