- Player Count: 1 (Veilwraith is a single player game, but multiple players can play with multiple copies)
- Play Time: 30-40 Minutes
- Age: 12+
- Genre: Fantasy, Horror
- Play Style: Solo
- Key Mechanic: Hand Management
Veilwraith is a new and unique solo adventure experience in a shattered and broken world, featuring featuring deck building elements.
From the award-winning team behind Shadows of Kilforth and Gloom of Kilforth: A Fantasy Quest Game – the sell-out game from Tabletop Gaming Magazine’s Top Ten Games of the Year – and 1066, Tears to Many Mothers – the beautiful historical card game, nominated for a Golden Geek Award and an Origins Award and winner of a 2018 Best Art Award.
The world has ended in utter torment and you must seek out the five keys and escape through the portal from this dark and sinister, spirit-controlled oblivion. In the base game alone there are 5 scenario vignettes to choose from, or play through as a campaign.
Each scenario of this fast-resolving, scintillating card game can trigger a sudden death round if you have not achieved your objectives by the time the ever watchful Archfiend discovers your presence. Every round comprises five phases: Threat, Draw, Play, Spirit and End of Round. Reveal a Threat card and follow the instructions. Then move to the Draw phase and draw a memory card – maybe it will be useful this turn, or should you store it for future use? You have three core actions – Fight, Explore, Influence – that you manipulate and improve to your advantage through the medium of the action abilities themselves, power tokens, and memory cards (maximum of six). In the Play phase you can tilt an action for 1 additional power token and then play a different action; you can also cash in two memories for more power each round if you choose. Spirit points are deducted in the Spirit phase based on the threats that remain on the board. The End of Round phase simply resets the board in readiness for the next round and threat reveal. The game ends if you either win – find the keys, defeat the foes and finally jump through the portal; or lose – Spirit points are depleted, or the Archfiend is revealed before you can escape.
More info on BGG here.